![]() ![]() When all is said and done though, Röki is a lovable game with deep storytelling, and while the mechanics behind crafting and puzzle-solving isn’t my cup of tea, the narrative and art are. Additionally, while you are able to increase your drag speed, it does hinder some of the game’s pace – especially when coupled with needing to close out dialogue before using inventory items. While this mechanic hits its simplicity, it isn’t the best to keep a player engaged in the puzzle-solving process. Once you’ve combined them, you then drag your new contraption to the troll and an animation plays out to show you’ve passed the puzzle. To do this you combine a heavy object you found in one area of the map and a rope you found in another. For example, in one moment, you have to help remove a dagger from a troll. This drag and drop feature is also necessary when you’re using an item to solve a puzzle. Röki’s are extremely simple, with the usual keys commanding movements, and the crafting system relying on dragging and dropping items to each other. That said, while this mechanic can help you out of a bind, it isn’t so much that it solves everything for you which allows the game to maintain a challenging but enjoyable difficulty. This allows you to see a possible way out when you get stuck. While there is nothing overtly marking interactive items in the world, you do have the ability to trigger a mechanic which illuminates the items you use for a brief period of time. Seek out clues and drag and drop items into the environment to solve inter-linked, intuitive, and memorable puzzles. Through creative gadgets and observing your surrounding, Röki manages to escape violence while still providing a solid adventure. In order to progress in the game, you collect different items and figure out how to best use them to interact with elements in the environment. ![]() Each section of the game requires you to solve puzzles and to think creatively as you do it. Thankfully, you can turn this feature off, and in my opinion, once doing so, you get to feel the full weight of the story.Īdditionally, Röki’s gameplay is extremely challenging but never unforgiving. While this is understandable from a game coming from a small studio, hearing the same sounds over and over quickly becomes frustrating. Grunts, sighs, and exclamations are the only recorded vocal lines for the games’ characters. That said, the one small element that could have been done better in this section of the game was the inclusion of sounds from the characters. Additionally, even without full voice-over work, the dialogue is still emotive, helped by the score. While the dialogue in Röki is simple, it does a lot of work and answers all of your questions. ![]() It’s here where the games’ fantasy takes form as you confront a monster who destroys your home.Īs the narrative continues, the art and score push the wonder of the world and pushes you further through a magical and emotional world. Then, the game switches into pushing your fear and driving tension, using ravens and darkness to do so. As Tove, you’re tasked to make dinner and put Lars to bed. We learn more about the death of your mother and the hole it’s left in your family, with your father drunkenly sleeping. This soft opening that doesn’t ask for much emotional investment shifts the moment you get back to your house. As you walk back to your home through the woods, the game details how to play. When the game opens, you’re playing in the woods with your brother Lars, his yellow poncho popping against the background. The opening of the game is cold, monochromatic almost with snow, darkness, and a slight tinge of wonder. The world feels vast and whimsical and between the score and art, each time the narrative changes emotion you can feel it. The first thing that needs to be called out is Polygon Treehouse’s uncanny ability to craft Röki’s atmosphere. ![]()
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